Once she agrees to let you play, you can ask Sara Sarita any question you have. When you’re done playing, you’ll need to exit the game and flip your coins, again. Also from the Stories Untold studio is the horror game Observation, a sci-fi thriller where you assume the role of an AI trying to save a space station in crisis. Like the horror game adaptation of Event Horizon that never was, Dead Space is the story of a fun cabal of ne’er-do-well cultists who bring a deep space mining ship to its flickering, malfunctioning knees. When it is light outside you are free to roam the festering woods, fighting off rabid dogs, collecting resources, and trying to figure out who you are and how you ended up here.
A rhythm action nightmare in which you play a silver beetle speeding down a track into the mouth of a huge demented boss head. Miss a couple of turns and you’re dashed into a million glittering pieces against the courses metal banks. Miss a beat in the gaze of the ring-shaped guard robots and they’ll hurtle towards you, lasers blazing.
These are frantic confrontations with genuinely frightening monsters, and each victory you manage to eke out feels extremely narrow. A tightly-constructed piece of video game storytelling, with a wide and fried sense of hazy atmosphere, Limbo is designed to discomfort you, and achieves its goal from moment one. You play a small child in a horrifying world, trying to find his sister while traversing a series of gruesome-death-instilling platforming puzzles. Feeling like an Eraserhead take on an over-industrialized nightmare, this world exists in some surreal ether realm, with shadowy, black-and-white monsters lurking in the margins of this dreamlike plane of existence.
All the while the ambient soundtrack pulses uneasily and the the rhythms become faster, and more erratic. See also Little Nightmares, a similar type of horror platformer that isn’t as scary but is arguably just as inventive. It’s not horror in the traditional sense—undeads, gore, teens making terrible decisions—but Remedy’s latest excels at surreal bureaucratic dread.
- A classic survival horror game that sees you step into the shoes of Jack, a passenger on a plane that crashes somewhere in the Atlantic Ocean.
- Rockstar London’s psychological horror game follows Daniel Lamb and his escape from Dixmor Asylum for the Criminally Insane.
- Jack is the only survivor and is drawn to a mysterious lighthouse which, once in side, reveals itself to be a bathysphere terminal that transports you to the dystopian underwater city of Rapture.
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- Silent Hill 3 follows Heather, adopted daughter to Harry Mason who ten years prior to the events of the game defeated a god brought forth by the cult of Silent Hill.
As the new director of the Bureau of Control, you explore a strange, shifting office full of possessed workers, mysterious objects of power and The Board—an ominous inverted pyramid that speaks almost exclusively in synonyms. And hey, if you do need some honest-to-god terror, just watch an episode of the game’s in-universe puppet show, Threshold Kids. multiplayer games online While it’s certainly not the most graphically impressive title in this list, the visual style of the original Silent Hill remains creepy AF even 20+ years later. They are visceral, physical, immersive pieces of game design that raise the stakes, alongside your heart rate, with ruthless, borderline cruel efficiency. You play as a police detective trapped inside the mind of a killer, traveling through twisted environments and fighting horrendous enemies all based on the killer’s memories and emotions. In classic RE fashion, you don’t have the ability to defeat every single enemy, so you have to pick your battles carefully and get used to holding down that sprint button. The imaginative level design and the upgrade system are rewarding gameplay loops, but nothing holds a candle to the game’s terrifying boss fights.
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If you’re into having the bejesus scared out of you, though, Concentration is definitely a fun game to play with a group. This is a silly game to play with a friend and two coins. Sit facing each other, each of you with a coin in your hand. Two tails means, “no.” If you get opposite sides, it’s a “maybe” and you’ll need to ask, again.